hmm- what will we see next

Today Gizmoto reported on this iPhone enclosed in a case that is supposed to made from a piece of authentic Apple 1 circuit board

The biggest problem with this product is the likelihood that the circuit board fragment is from a reproduction. On that same site are images of what are unquestionably reproduction Apple 1 circuit boards. I’m quite sure about these images since no Apple 1 circuit boards have ever been found that weren’t populated with components.

Minor Update to OS/X SCELBI Emulator and a lot more to come

This is version 3.1 of the OS/X SCELBI app and can be downloaded from the usual page.

There is only one change in this version. It turns out that when 0xFF is written to it, the actual Digital Group Video hardware, sets the address to 255 and writes 0xFF to memory. The old version of my app just set the address of video memory to 0x0 and did not do the write. I found the discrepancy when testing a new Video MCMON monitor with real hardware.

This leads to a bunch of new stuff that I will be making available over the coming weeks. I will be adding this new DG video version of MCMON to my MCMON download page.

I also have a DG video version of Hangman that just needs final testing on real hardware. This is going to make a great display for the next VCF event that I manage to make it to.

I have crafted a minimal SCELBI cassette read program that is small enough that it can entered in a few minutes with MCMON. This will allow loading of larger programs into the 4K SCELBI-8H, without undo trouble or assistance of another computer. I actually created this a long time ago, but don’t think I ever put it up for download. Going forward, this is how I will be loading Hangman and other apps into my 8H.

By the way, I have to write about how proud I am of the OS/X SCELBI application. It really operates exactly like the real thing and with all the memory and peripheral options I have added, makes a great platform for checking out the 8008 microprocessor and hardware that was available in the mid 1970s.

With the emulated tape, I am able to completely test the process for typing in the tape read driver using MCMON and then loading hangman by tape. I still have to repeat the process on the real hardware, but the emulation has been so good in the past, that I don’t expect problems when repeated with real hardware.

I suppose I might have to build a DG cassette card, so I have more coverage of the available options from back in that day.

As far as the OS/X SCELBI app goes, I’ve started the process of putting the source up on git hub. I don’t know if anyone will take advantage of it, but it will eventually be made available.

Late last year, I wrote an essay about Steve Wozniak and the Apple 1 and Apple II. I think it might be a bit controversial in parts, as when Woz read a draft, he disagreed with a couple of the statements. I have been holding back on publishing, partly because I’m a little concerned about Woz’s comments, but I think it probably should be released anyway. I will take one more shot at editing it, before I put it out, but it’s already in pretty good shape.

Last, for those of you that are interested in the history of SCELBI or early micro-computers, I am working on a essay covering Nat Wadsworth’s life from the time he started SCELBI. Publicly available information on Nat Wadsworth is very limited. A few months ago, I conducted several extensive interviews with Terri Wadsworth, Nat’s widow. She was very open about their lives and provided a lot of insight into Nat Wadsworth’s personality and the history of SCELBI.

I need to follow up with a couple of additional interviews before I can complete this essay and would prefer to do this in person, so it will have to wait until the corona virus runs it course. I am sure that what I have already learned will be very exciting for people really interested in the early days of micro-computers. I just need to fill in a few blank spots before I feel I can release.

Brain Board CAD Files Released

Since I’m no longer making or selling Brain Boards, I’ve made the Gerber files and CAD files available for download from my website. This board has been cloned by a few different folks, but if you want to make one, it’s easier than ever.

http://www.willegal.net/appleii/brainboard.htm

I’m aware that Superproto WIKI is currently broken. I’ve made a couple of half hearted attempts to fix it, and will hopefully find some more time in the near future to properly repair it.

Have fun,
Mike

Datanetics Rev B PCB Design Files Now Available

As I have decided not to make any more runs of certain PCB’s, I’ve started to make the design files available for other people to use. Keep in mind, if you decide to use them, you are responsible for any and all problems, difficulties and expenses associated with the use of these designs.

Currently available are:

  • Apple II rev 0:http://www.willegal.net/appleii/A2rev0.zip
  • PS/2 to ASCII keyboard:
    Software Files:
    http://www.willegal.net/appleii/SWfiles.zip
    Hardware files:
    http://www.willegal.net/appleii/HWfiles.zip
  • Datanetics Rev B PCB: http://www.willegal.net/appleii/dc-6e.zip
  • Since I’m sold out of them, when I get a chance, I’ll make the Superproto hardware design files available. The GAL and software is already available on the Superproto Wiki.

    A CHM Youtube Video Worth Watching

    The CHM’s youtube channel has this video, which caught my attention.

    https://www.youtube.com/watch?v=3Z8XrC3kLJM&index=8&list=PLQsxaNhYv8dZMhpT8-934UPMdtho7G2_W

    I’ve always been an advocate for the behind the scenes “little guy” that do 90% of the work that really make new products possible. My mom taught me, when I was little, that “words are cheap”. The same can be said for the new ideas that lead to breakthroughs in technology. There is always a foundation for these new ideas and they usually aren’t giant leaps, by themselves, but almost always, incremental steps in understanding.

    In my mind, the hard part, isn’t coming up with the idea, but implementing it. In fact, many products are described decades before they can be implemented.

    The stories on Andy Hertzfeld’s folklore.org website, demonstrate the hard work that goes into implementation, as well as anything that I’ve ever seen. The thing to understand is that the effort that went into making Macintosh, isn’t unique, but rather the norm for almost all of the gadgets that we take for granted, these days. How do I know this, you may ask? Well, I’ve been involved in new product development for something like 38 years. Some of the products that I have worked on have been failures, but many of them, successful. In either case, it’s always a struggle for those involved. A rewarding struggle when it goes right, but still a struggle.

    It seems Thomas Haigh understands this. I’ve ordered his book on Eniac and will write a review after I read it.

    Thomas’ comments on Isaacson’s book “The Inovators”, made me pull out Isaacson’s book, “Jobs” and review the sections on Apple 1 and Apple II. I think I understand those products and what went into making them, very well. Thomas’ comments made me want to review the book for faults. I knew that Isaacson had Job’s and Wozniak soldering Apple 1’s, which was incorrect, but wondered what else I would find, if I reviewed those sections. Before I comment on what I found, I will say that I greatly respect anyone that can write such an engaging book, as I don’t have the patience or talent to do it.

    Here are the mistakes I managed to find during a quick review of those sections.

  • Page 62: The guy who drew the up the circuit boards didn’t work at Atari. His name was Howard Canton, and he was an independent consultant, who did contract work for Atari and other companies in the valley.
  • Page 67: Woz and the gang didn’t solder Apple 1’s. They were wave soldered in a factory. Assembling the boards really meant stuffing the chips into the factory soldered boards. Daniel Kottke tested the boards, and if they failed, put the failing board in a “bone pile”, that Woz would debug during occasional visits to the Job’s home.
  • Though there are no real mistakes with the Apple II section, there are, in my mind, serious omissions.

  • Page 74: The real problem with the first Apple II PCB layout, was that Howard Canton, instead of doing it himself, had hired someone to do the layout, and that person did a horrible job. The layout was redone digitally, which took, if I remember right, three months.
  • The first Apple II PCB’s didn’t work, do to noise on the address lines that were connected to the DRAM. Rod Holt fixed the problem by adding termination resistors to those lines. This fix was more important than the implementation of a switching power supply. By the time the Apple II was released, switching power supplies had already been in use for 6 or 7 years. In any case, I doubt that use of a linear or switching power supply would have made a great deal of difference in the success or failure of the Apple II. Proof of this, is that the switching power supply is only mentioned in the first Apple II sales brochure, as a one liner in the last page’s technical overview section.
  • Allen Baum had a significant role in developing the monitor for the Apple II, which is not mentioned.
  • Page 84: Though Apple had venture funding, the company was on very shaky financial ground through it’s first year or two. It was not an instant success.
  • In scanning this section, I could find no mention of the Disk II, floppy disk interface. This was a critical item that enabled the success of the Apple II.
  • I understand why Isaacson, in his story, emphasized Job’s interaction with a number of significant personalities. It is a shame that the struggle to develop a new product by a team of talented engineers gets so little “ink”. I also wonder how accurate the depictions of the interactions between the significant personalities really is. It seems that, in terms of the technical stuff that I understand pretty well, Isaacson would grab a fact and elaborate upon it, kind of putting his spin on it, without doing serious fact checking.

    In any case, it’s an entertaining read, that I recommend, in spite of the errors and omissions.

    A Brief Conversation with Woz

    During the Apple/Homebrew reunion, having never met him before in person, I briefly introduced myself to Woz as the guy that makes those Apple 1 clones that he always signing. He said, “nice”. He was surrounded by a crowd of people, so I let it be at that, and moved on. At least I had introduced myself.

    Later on, as I was talking to Daniel Kottke, whom I have known for several years, Woz came over and joined us. We talked about that small change that he thought could add a color to the Apple II. I mentioned that I tried to make that change, but couldn’t make it work, right. He said he knew that. I was a little surprised by this reply, since I don’t think I ever reported that I had spent time experimenting making that change, but failed to make it work well. Maybe, I had emailed him my results and then forgot about it, I don’t know.

    Woz also talked about a change he thought he could have made on the Apple II, that would have saved a chip, but required more complicated software in order to implement video support. I’m not sure what that change would be, but I’m thinking that creating an incompatible Apple II to save a chip isn’t anything I’ll be working on, at least in the near future.

    Woz talked about the video system on the Apple 1. He says he copied it from some terminal product, clearing up that point, once and for all. Part of this video system has a rather complicated state machine that implements the carriage return logic. Woz admitted to Daniel and I, that he never understood that logic. In return, I admitted that I never understood it either. Actually, I was probably being a bit humble, as I understand the concept of that circuit, but never completely understood the details of the implementation. I expect he was saying the same thing.

    Woz finally mentioned that there was one part of the Apple II design that didn’t meet timing specs of the chips. He then said that he knew it, but never told anyone. He was counting on the conservative specs of the chips involved from turning this timing violation into a real problem. I think that he was right, as I have never heard of any timing issues on the Apple II, actually causing problems.

    I wonder if Daniel and I were the first to ever hear this confession, as I don’t recall hearing about it, before. Anyway, this confession reveals some of the difficult decisions that design teams, even the best, have to deal with on a daily basis. Sometimes these sorts of decisions come back to haunt us, and sometimes they don’t. The reason that engineers sometimes hold back on reporting latent issues, is that openly reporting issues may cause endless debate within the design team and possible delays on the project. I’m sure that Woz would have reported it, if he thought it was going to be a real issue.

    By the way, I don’t advocate holding back information from your boss, I’m just saying that it does happen and why.

    Meeting Woz in person, was a real pleasure. He is a great guy, exactly the same in person as when on stage or virtually, via email.

    Apple 1 – byte shop numbers

    On the back of quite a number of original Apple 1s is scribbled with a felt tip marker, a number, typically 01-00XX. For a long time, it was said that these were supposed to be added by the Byte Shop. A couple of years ago, I ran across a machine purchased from Ray Borill’s Data Domain shop in Indiana, that also had those numbers. This and the fact that the numbers go higher than the 50 that were supposedly sold to the Byte shop made me question the origin of those numbers.

    I had recently heard from a source that Data Domain had purchased machines from the Byte Shop, which could explain how those numbers got on Data Domain computers.

    At last week’s Apple and Homebrew computer club reunion, I happened to start talking to Thom Hogan, who was associated with the Data Domain shop back in the day. I asked him about where they obtained their computers. He said that at some point, they bought Apple 1’s from the Byte Shop, because that Apple would not sell them more computers. They needed more Apple 1’s, because they were selling them into practical applications. They even had one installed at Churchhill Downs, site of the Kentucky Derby. He thought that it was installed near the starting gate for some purpose, though he didn’t exactly remember what it’s function was.

    This explains why the Byte Shop serial numbers could be found on systems purchased from the Data Domain. These two independent sources pretty much remove my uncertainty about the source of the “Byte Shop” numbering.

    How I came to be at the Homebrew/Apple Reunion, LCM+Labs, 2017

    A few weeks ago, I was invited to a “Homebrew/Apple reunion event” at the Living Computer Museum and Lab. Here is some of the text from the invitation.

    Living Computers: Museum + Labs, founded by Paul G. Allen, would like to invite you to a very special private event.

    We are celebrating the opening of our latest exhibit, which follows the first 20 years of Apple Computers, by throwing a party for those who were there. This is a unique opportunity to reconnect to the people, and computers, that you remember from the start of the personal computer revolution.

    I was given no additional information about who was coming or since I never worked for Apple Computers, even exactly why I was invited. However, without hesitation, I accepted the invitation, and made plans to attend.

    Fast forward a few weeks, to just a few days before the event. Someone noticed a little reported article announcing that a very special Apple 1 was going to be on display at the LCM+lab’s new Apple exhibit and brought the article to my attention. This happened to be the computer that I reported in a blog posting a few years ago, though I never updated my Apple 1 registry with this unit. I didn’t think a whole lot more about it, as I have been involved in communications with many Apple 1 owners over the years.

    I arrived in Seattle on Tuesday afternoon for the Wednesday evening event, still unsure why I was invited, and who else would be there. A small bus picked up about 8 or 9 of us from the Hotel late Wednesday afternoon to take us to the celebration. I could not identify anyone on the bus, though everyone was very friendly and in good spirits.

    When picking up my name tag, I saw an impressive number of familiar names on the tags that hadn’t yet been claimed, including Woz and Paul Allen. Anyway, I introduced myself to a number of people and had some interesting conversations, including a chat with Lāth Carlson, executive director of the museum. However, I still was unsure why I was invited. I was taking the approach of “when in Rome, act like a Roman” – in other words, I was just trying to fit in and not ask too many questions.

    After a bit, we were led through a behind the scenes tour. As we were watching the Bendix vacuum tube computer G-15 being demonstrated, someone that I didn’t recognize, saw my name tag and said “Mike Willegal is here”. The people identified themselves as the Hutmacher family and told me that they had donated the computer to the museum. The donation was kept a secret, which is why I wasn’t told anything. The Hutmacher family had asked the museum to invite me to this celebration, since, with the help of some acquaintances I had with early Apple people, I helped them verify the history of the computer and also pointed out that it belonged in a museum. The mystery of why I was there, was solved.

    The fun part of being identified by the Hutmacher family is that they made a big fuss over me, and some of them had their pictures taken with me. During all this fussing over me, Chris Espinosa, who I had never met and only could identify by the name on his badge, looked on from the background with a puzzled look on his face. I could almost see his brain working – who is this guy that they are making such a fuss over. After the Hutmacher family moved on, I introduced myself to Chris Espinosa and explained what had happened.

    Lastly, kudos to the Hutmacher family, a very special group of people, for putting a very special Apple 1 into very good hands.

    One of WOZ’s Wonder Powers…

    Do to the acts of an extraordinary generous family, I was invited to a private gathering of micro-computer legends at the “Living Computer Museum” in Seattle, earlier this week. The gathering included a number of people that were involved with the Apple 1 while it was still based out of the Job’s home and others that were involved in the early days of the personal computer revolution. It was a gathering that, as long as my brain is functioning, I will never forgot. During this event, I learned several little stories and will share them in the coming days on this blog. Here is the first story.

    While several of us were admiring the original Apple 1 that will be available to visitors to the museum to use, we discussed how it was being booted with the museum staff. Inevitably, the topic turned to how WOZ used to enter the 4K of BASIC object code by typing hex codes using the Apple 1 monitor. Several of the people there, said they witnessed him do it, and confirmed his amazing prowess at data entry through a keyboard.

    Let me tell you, when I first built an Apple 1 clone, I tried to replicate the feat and gave up after screwing up a few hundred bytes worth of input. This was so difficult for me, that I found it hard to believe that it could be done. At the time, I sent an email directly to Woz to ask him about it. He responded that he did it all the time.

    I can’t find any blog post that reported this exchange. I may have made one or perhaps, I was so dubious, that I decided to file the whole episode away. Anyway, hearing directly from a couple of eye witnesses has eliminated any remaining doubt and I’m rectifying any omissions in faith by making this post.

    I can’t remember hearing about anyone else achieving this, but assume it’s possible. I’ll bet it’s not something that anyone else has done repeatedly. This is a difficult feat, and the fact that WOZ did it repeatadly makes it simply amazing.